Genre: Science Fiction
Themes: Virtual Reality, Utopias, Puzzles & Video Games
What was once required reading at Oculus VR is now primed for Hollywood, scheduled for release on the big screen in 2018 by Steven Spielberg.
Ernest Cline’s 2011 science fiction epic, Ready Player One, is a delightful journey down memory lane—that is, if you were lucky enough to be kicking around during the 80s.
What at first might seem like just another dystopian novel (Cline’s book opens on an impoverished and wasting civilization in a not-so-distant future in which nearly everyone has retreated into the comforts of virtual reality) quickly turns into an ardent tribute to “the decade of decadence,” a special time of imagination, science, speculation, adventure, and yes, neon.
Chock full of references from that delectable decade, Ready Player One conjures up memories of things long-forgotten, like arcade game “cabinets,” simulated wood grain, hidden “easter eggs”, BASIC computer language, Joust Atari 2600, and mustard-colored carpet. The images are so vivid that the reader, given they spent any amount of time in the 80s at all, is left wondering how they ever could have forgotten them.
A book written by what could only be a serious gamer—or a very proud nerd--Ready Player One acts as a time machine with the power to transport you back in time to the small living room in your childhood home playing Dungeons & Dragons with your older brother (or maybe that’s just me).
“I felt like a kid standing in the world’s greatest video arcade without any quarters…”
“Since then, we’d used Street Fighter II to settle our disputes.”
“I could feel it, deep in the soft, chewy caramel center of my being.”
“When I reached the bar, I ordered a Pan-Galactic Gargle Blaster from the female Klingon bartender and downed half of it.”
“Just like that, I became a dancing fool.”
“My bullet bill this month was going to be huge.”
“I’d never held an actual guitar, but on a virtual axe, I could totally shred.”
“It’s time for me to blow this pop stand.”